export class WebGLContext { constructor({ enable }: { enable?: boolean | undefined; }); _enabled: boolean; get isEnabled(): any; composeSMask({ layer, mask, properties }: { layer: any; mask: any; properties: any; }): any; drawFigures({ width, height, backgroundColor, figures, context }: { width: any; height: any; backgroundColor: any; figures: any; context: any; }): any; clear(): void; }