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@@ -22,8 +22,8 @@ if (typeof PDFJS === 'undefined') {
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(typeof window !== 'undefined' ? window : this).PDFJS = {};
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}
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-PDFJS.version = '1.0.954';
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-PDFJS.build = '8e6b97e';
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+PDFJS.version = '1.0.956';
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+PDFJS.build = 'de98380';
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(function pdfjsWrapper() {
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// Use strict in our context only - users might not want it
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@@ -41686,6 +41686,23 @@ var JpxImage = (function JpxImageClosure() {
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// Section B.6 Division resolution to precincts
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var precinctWidth = 1 << dimensions.PPx;
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var precinctHeight = 1 << dimensions.PPy;
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+ // Jasper introduces codeblock groups for mapping each subband codeblocks
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+ // to precincts. Precinct partition divides a resolution according to width
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+ // and height parameters. The subband that belongs to the resolution level
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+ // has a different size than the level, unless it is the zero resolution.
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+
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+ // From Jasper documentation: jpeg2000.pdf, section K: Tier-2 coding:
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+ // The precinct partitioning for a particular subband is derived from a
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+ // partitioning of its parent LL band (i.e., the LL band at the next higher
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+ // resolution level)... The LL band associated with each resolution level is
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+ // divided into precincts... Each of the resulting precinct regions is then
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+ // mapped into its child subbands (if any) at the next lower resolution
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+ // level. This is accomplished by using the coordinate transformation
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+ // (u, v) = (ceil(x/2), ceil(y/2)) where (x, y) and (u, v) are the
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+ // coordinates of a point in the LL band and child subband, respectively.
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+ var isZeroRes = resolution.resLevel === 0;
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+ var precinctWidthInSubband = 1 << (dimensions.PPx + (isZeroRes ? 0 : -1));
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+ var precinctHeightInSubband = 1 << (dimensions.PPy + (isZeroRes ? 0 : -1));
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var numprecinctswide = (resolution.trx1 > resolution.trx0 ?
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Math.ceil(resolution.trx1 / precinctWidth) -
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Math.floor(resolution.trx0 / precinctWidth) : 0);
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@@ -41693,18 +41710,15 @@ var JpxImage = (function JpxImageClosure() {
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Math.ceil(resolution.try1 / precinctHeight) -
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Math.floor(resolution.try0 / precinctHeight) : 0);
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var numprecincts = numprecinctswide * numprecinctshigh;
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- var precinctXOffset = Math.floor(resolution.trx0 / precinctWidth) *
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- precinctWidth;
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- var precinctYOffset = Math.floor(resolution.try0 / precinctHeight) *
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- precinctHeight;
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+
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resolution.precinctParameters = {
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- precinctXOffset: precinctXOffset,
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- precinctYOffset: precinctYOffset,
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precinctWidth: precinctWidth,
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precinctHeight: precinctHeight,
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numprecinctswide: numprecinctswide,
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numprecinctshigh: numprecinctshigh,
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- numprecincts: numprecincts
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+ numprecincts: numprecincts,
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+ precinctWidthInSubband: precinctWidthInSubband,
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+ precinctHeightInSubband: precinctHeightInSubband
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};
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}
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function buildCodeblocks(context, subband, dimensions) {
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@@ -41731,18 +41745,21 @@ var JpxImage = (function JpxImageClosure() {
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tbx1: codeblockWidth * (i + 1),
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tby1: codeblockHeight * (j + 1)
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};
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- // calculate precinct number
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- var pi = Math.floor((codeblock.tbx0 -
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- precinctParameters.precinctXOffset) /
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- precinctParameters.precinctWidth);
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- var pj = Math.floor((codeblock.tby0 -
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- precinctParameters.precinctYOffset) /
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- precinctParameters.precinctHeight);
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- precinctNumber = pj + pi * precinctParameters.numprecinctswide;
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+
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codeblock.tbx0_ = Math.max(subband.tbx0, codeblock.tbx0);
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codeblock.tby0_ = Math.max(subband.tby0, codeblock.tby0);
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codeblock.tbx1_ = Math.min(subband.tbx1, codeblock.tbx1);
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codeblock.tby1_ = Math.min(subband.tby1, codeblock.tby1);
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+
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+ // Calculate precinct number for this codeblock, codeblock position
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+ // should be relative to its subband, use actual dimension and position
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+ // See comment about codeblock group width and height
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+ var pi = Math.floor((codeblock.tbx0_ - subband.tbx0) /
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+ precinctParameters.precinctWidthInSubband);
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+ var pj = Math.floor((codeblock.tby0_ - subband.tby0) /
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+ precinctParameters.precinctHeightInSubband);
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+ precinctNumber = pi + (pj * precinctParameters.numprecinctswide);
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+
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codeblock.precinctNumber = precinctNumber;
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codeblock.subbandType = subband.type;
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codeblock.Lblock = 3;
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@@ -41907,6 +41924,7 @@ var JpxImage = (function JpxImageClosure() {
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resolution.try0 = Math.ceil(component.tcy0 / scale);
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resolution.trx1 = Math.ceil(component.tcx1 / scale);
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resolution.try1 = Math.ceil(component.tcy1 / scale);
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+ resolution.resLevel = r;
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buildPrecincts(context, resolution, blocksDimensions);
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resolutions.push(resolution);
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