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				@@ -22,8 +22,8 @@ if (typeof PDFJS === 'undefined') { 
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				   (typeof window !== 'undefined' ? window : this).PDFJS = {}; 
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				 } 
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				-PDFJS.version = '1.1.343'; 
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				-PDFJS.build = 'e876dd8'; 
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				+PDFJS.version = '1.1.345'; 
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				+PDFJS.build = '31456a5'; 
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				 (function pdfjsWrapper() { 
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				   // Use strict in our context only - users might not want it 
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				@@ -16367,7 +16367,7 @@ var CipherTransformFactory = (function CipherTransformFactoryClosure() { 
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				 })(); 
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				-var PatternType = { 
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				+var ShadingType = { 
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				   FUNCTION_BASED: 1, 
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				   AXIAL: 2, 
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				   RADIAL: 3, 
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				@@ -16399,17 +16399,17 @@ var Pattern = (function PatternClosure() { 
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				     try { 
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				       switch (type) { 
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				-        case PatternType.AXIAL: 
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				-        case PatternType.RADIAL: 
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				+        case ShadingType.AXIAL: 
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				+        case ShadingType.RADIAL: 
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				           // Both radial and axial shadings are handled by RadialAxial shading. 
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				           return new Shadings.RadialAxial(dict, matrix, xref, res); 
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				-        case PatternType.FREE_FORM_MESH: 
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				-        case PatternType.LATTICE_FORM_MESH: 
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				-        case PatternType.COONS_PATCH_MESH: 
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				-        case PatternType.TENSOR_PATCH_MESH: 
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				+        case ShadingType.FREE_FORM_MESH: 
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				+        case ShadingType.LATTICE_FORM_MESH: 
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				+        case ShadingType.COONS_PATCH_MESH: 
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				+        case ShadingType.TENSOR_PATCH_MESH: 
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				           return new Shadings.Mesh(shading, matrix, xref, res); 
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				         default: 
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				-          throw new Error('Unknown PatternType: ' + type); 
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				+          throw new Error('Unsupported ShadingType: ' + type); 
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				       } 
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				     } catch (ex) { 
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				       if (ex instanceof MissingDataException) { 
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				@@ -16457,7 +16457,7 @@ Shadings.RadialAxial = (function RadialAxialClosure() { 
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				       extendEnd = extendArr[1]; 
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				     } 
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				-    if (this.shadingType === PatternType.RADIAL && 
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				+    if (this.shadingType === ShadingType.RADIAL && 
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				        (!extendStart || !extendEnd)) { 
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				       // Radial gradient only currently works if either circle is fully within 
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				       // the other circle. 
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				@@ -16532,13 +16532,13 @@ Shadings.RadialAxial = (function RadialAxialClosure() { 
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				       var coordsArr = this.coordsArr; 
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				       var shadingType = this.shadingType; 
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				       var type, p0, p1, r0, r1; 
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				-      if (shadingType === PatternType.AXIAL) { 
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				+      if (shadingType === ShadingType.AXIAL) { 
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				         p0 = [coordsArr[0], coordsArr[1]]; 
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				         p1 = [coordsArr[2], coordsArr[3]]; 
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				         r0 = null; 
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				         r1 = null; 
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				         type = 'axial'; 
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				-      } else if (shadingType === PatternType.RADIAL) { 
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				+      } else if (shadingType === ShadingType.RADIAL) { 
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				         p0 = [coordsArr[0], coordsArr[1]]; 
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				         p1 = [coordsArr[3], coordsArr[4]]; 
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				         r0 = coordsArr[2]; 
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				@@ -17079,19 +17079,19 @@ Shadings.Mesh = (function MeshClosure() { 
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				     var patchMesh = false; 
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				     switch (this.shadingType) { 
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				-      case PatternType.FREE_FORM_MESH: 
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				+      case ShadingType.FREE_FORM_MESH: 
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				         decodeType4Shading(this, reader); 
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				         break; 
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				-      case PatternType.LATTICE_FORM_MESH: 
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				+      case ShadingType.LATTICE_FORM_MESH: 
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				         var verticesPerRow = dict.get('VerticesPerRow') | 0; 
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				         assert(verticesPerRow >= 2, 'Invalid VerticesPerRow'); 
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				         decodeType5Shading(this, reader, verticesPerRow); 
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				         break; 
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				-      case PatternType.COONS_PATCH_MESH: 
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				+      case ShadingType.COONS_PATCH_MESH: 
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				         decodeType6Shading(this, reader); 
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				         patchMesh = true; 
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				         break; 
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				-      case PatternType.TENSOR_PATCH_MESH: 
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				+      case ShadingType.TENSOR_PATCH_MESH: 
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				         decodeType7Shading(this, reader); 
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				         patchMesh = true; 
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				         break; 
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