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- <template>
- <div ref="wrap"></div>
- </template>
- <script setup>
- import * as THREE from "three";
- import * as SceneUtils from "three/examples/jsm/utils/SceneUtils";
- import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
- import Stats from "three/examples/jsm/libs/stats.module";
- import * as dat from "dat.gui";
- import { onMounted, ref } from "vue";
- import { BoxGeometry, BufferAttribute } from "three";
- /**
- * @type {import("vue").Ref<HTMLDivElement>}
- */
- const wrap = ref();
- function getCanvasWidth() {
- return window.innerWidth - 60;
- }
- function getCanvasHeight() {
- return window.innerHeight - 150;
- }
- let renderer;
- function initRender() {
- renderer = new THREE.WebGLRenderer({ antialias: true });
- renderer.setSize(getCanvasWidth(), getCanvasHeight());
- renderer.setPixelRatio(window.devicePixelRatio);
- renderer.setClearColor(0x444444, 1);
- //告诉渲染器需要阴影效果
- renderer.shadowMap.enabled = true;
- renderer.shadowMap.type = THREE.PCFSoftShadowMap; // 默认的是,没有设置的这个清晰 THREE.PCFShadowMap
- wrap.value.appendChild(renderer.domElement);
- }
- let camera;
- function initCamera() {
- camera = new THREE.PerspectiveCamera(
- 50,
- getCanvasWidth() / getCanvasHeight(),
- 0.1,
- 10000
- );
- camera.position.set(40, 40, 100);
- camera.lookAt(new THREE.Vector3(0, 0, 0));
- }
- let scene;
- function initScene() {
- scene = new THREE.Scene();
- }
- //初始化dat.GUI简化试验流程
- let gui;
- let datGui = new dat.GUI();
- let hemiLight, ambientLight, directionalLight, directionalLightHelper;
- function initGui() {
- //声明一个保存需求修改的相关数据的对象
- gui = {
- directionalLight: "#ffffff", //点光源
- directionalLightIntensity: 1, //灯光强度
- visible: true, //是否可见
- castShadow: true,
- exponent: 30,
- target: "plane",
- debug: false,
- groundColor: "#00ff00",
- skyColor: "#0000ff",
- hemiLightIntensity: 0.3,
- dLightX: -40,
- dLightY: 60,
- dLightZ: -10,
- };
- //将设置属性添加到gui当中,gui.add(对象,属性,最小值,最大值)
- const ambientFolder = datGui.addFolder("环境光");
- ambientFolder.addColor(gui, "skyColor").onChange(function (e) {
- hemiLight.color = new THREE.Color(e);
- });
- ambientFolder.addColor(gui, "groundColor").onChange(function (e) {
- hemiLight.groundColor = new THREE.Color(e);
- });
- ambientFolder.add(gui, "hemiLightIntensity", 0, 1).onChange(function (e) {
- hemiLight.intensity = e;
- });
- ambientFolder.addColor(gui, "directionalLight").onChange(function (e) {
- directionalLight.color = new THREE.Color(e);
- });
- datGui.add(gui, "dLightX", -100, 100).onChange(function (e) {
- directionalLight.position.setX(e);
- });
- datGui.add(gui, "dLightY", -100, 100).onChange(function (e) {
- directionalLight.position.setY(e);
- });
- datGui.add(gui, "dLightZ", -100, 100).onChange(function (e) {
- directionalLight.position.setZ(e);
- });
- datGui.add(gui, "directionalLightIntensity", 0, 5).onChange(function (e) {
- directionalLight.intensity = e;
- });
- datGui.add(gui, "visible").onChange(function (e) {
- directionalLight.visible = e;
- });
- datGui.add(gui, "castShadow").onChange(function (e) {
- directionalLight.castShadow = e;
- });
- datGui.add(gui, "debug").onChange(function (e) {
- if (e) {
- let debug = new THREE.CameraHelper(directionalLight.shadow.camera);
- debug.name = "debug";
- scene.add(debug);
- } else {
- let debug = scene.getObjectByName("debug");
- scene.remove(debug);
- }
- });
- }
- function initLight() {
- hemiLight = new THREE.HemisphereLight("#bcffb1", "#000000", 1);
- scene.add(hemiLight);
- // ambientLight = new THREE.AmbientLight("#111111");
- // scene.add(ambientLight);
- directionalLight = new THREE.DirectionalLight("#ffffff");
- directionalLight.position.set(-40, 60, -10);
- directionalLightHelper = new THREE.DirectionalLightHelper(directionalLight);
- directionalLight.shadow.camera.near = 20; //产生阴影的最近距离
- directionalLight.shadow.camera.far = 200; //产生阴影的最远距离
- directionalLight.shadow.camera.left = -100; //产生阴影距离位置的最左边位置
- directionalLight.shadow.camera.right = 100; //最右边
- directionalLight.shadow.camera.top = 100; //最上边
- directionalLight.shadow.camera.bottom = -100; //最下面
- //这两个值决定使用多少像素生成阴影 默认512
- directionalLight.shadow.mapSize.height = 1024;
- directionalLight.shadow.mapSize.width = 1024;
- //告诉平行光需要开启阴影投射
- directionalLight.castShadow = true;
- // scene.add(directionalLightHelper);
- scene.add(directionalLight);
- }
- let cube, plane;
- function initModel() {
- //辅助工具
- let helper = new THREE.AxesHelper(100);
- scene.add(helper);
- scene.add(
- new THREE.Mesh(new BoxGeometry(10, 10, 10), [
- new THREE.MeshBasicMaterial({
- color: 0x0000ff,
- }),
- new THREE.MeshBasicMaterial({
- color: 0xff00ff,
- }),
- new THREE.MeshBasicMaterial({
- color: 0x00ffff,
- }),
- new THREE.MeshBasicMaterial({
- color: 0xff0000,
- }),
- new THREE.MeshBasicMaterial({
- color: 0x00ff00,
- }),
- new THREE.MeshBasicMaterial({
- color: 0x0f000f,
- }),
- ])
- );
- //底部平面
- let planeGeometry = new THREE.PlaneGeometry(5000, 5000, 20, 20);
- let planeMaterial = new THREE.MeshLambertMaterial({ color: 0xaaaaaa });
- plane = new THREE.Mesh(planeGeometry, planeMaterial);
- plane.rotation.x = -0.5 * Math.PI;
- plane.position.y = -0;
- //告诉底部平面需要接收阴影
- plane.receiveShadow = true;
- // scene.add(plane);
- }
- //初始化性能插件
- let stats;
- function initStats() {
- stats = new Stats();
- document.body.appendChild(stats.dom);
- }
- //用户交互插件 鼠标左键按住旋转,右键按住平移,滚轮缩放
- let controls;
- function initControls() {
- controls = new OrbitControls(camera, renderer.domElement);
- // 如果使用animate方法时,将此函数删除
- //controls.addEventListener( 'change', render );
- // 使动画循环使用时阻尼或自转 意思是否有惯性
- controls.enableDamping = true;
- //动态阻尼系数 就是鼠标拖拽旋转灵敏度
- controls.dampingFactor = 0.05;
- //是否可以缩放
- controls.enableZoom = true;
- //是否自动旋转
- controls.autoRotate = false;
- //设置相机距离原点的最远距离
- controls.minDistance = 10;
- //设置相机距离原点的最远距离
- controls.maxDistance = 300;
- //是否开启右键拖拽
- controls.enablePan = true;
- }
- function render() {
- renderer.render(scene, camera);
- }
- //窗口变动触发的函数
- function onWindowResize() {
- camera.aspect = getCanvasWidth() / getCanvasHeight();
- camera.updateProjectionMatrix();
- render();
- renderer.setSize(getCanvasWidth(), getCanvasHeight());
- }
- function animate() {
- //更新控制器
- render();
- //更新性能插件
- stats.update();
- controls.update();
- requestAnimationFrame(animate);
- }
- function draw() {
- initRender();
- initScene();
- initCamera();
- initLight();
- initModel();
- initControls();
- initStats();
- animate();
- window.onresize = onWindowResize;
- }
- initGui();
- onMounted(() => {
- draw();
- });
- </script>
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